We propose a method of evolving designs based on the user’s personal preferences. The method works through an interaction between the user and a computer system. The method’s objective is to help the customer to set design parameters via a simple evaluation of displayed samples. An important feature is that the design attributes to which the user pays more attention (favored features) are estimated using reducts in rough set theory and reflected when refining the design. New design candidates are generated by the user’s evaluation of design samples generated at random. The values of attributes estimated as favored features are fixed in the refined samples, while other attributes are generated at random. This interaction continues until the samples converge to a satisfactory design. In this manner, the design process efficiently evaluates personal and subjective preferences. The method is applied to design a 3D cylinder model such as a cup or vase. The method is then compared with an Interactive GA.
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e-mail: fukuda@tmit.ac.jp
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March 2005
Article
Interactive Reduct Evolutional Computation for Aesthetic Design
Hideyoshi Yanagisawa, Member ASME,
Hideyoshi Yanagisawa, Member ASME
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Shuichi Fukuda, Member ASME
e-mail: fukuda@tmit.ac.jp
Shuichi Fukuda, Member ASME
Tokyo Metropolitan Institute of Technology School of Intelligent Systems 6-6, Asahigaoka, Hino, Tokyo, Japan
Search for other works by this author on:
Shuichi Fukuda, Member ASME
Tokyo Metropolitan Institute of Technology School of Intelligent Systems 6-6, Asahigaoka, Hino, Tokyo, Japan
e-mail: fukuda@tmit.ac.jp
Contributed by the Engineering Simulation and Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received August 23, 2003; Revised October 7, 2004. Associate Editor: D. Rosen.
J. Comput. Inf. Sci. Eng. Mar 2005, 5(1): 1-7 (7 pages)
Published Online: March 14, 2005
Article history
Received:
August 23, 2003
Revised:
October 7, 2004
Online:
March 14, 2005
Citation
Yanagisawa, H., and Fukuda, S. (March 14, 2005). "Interactive Reduct Evolutional Computation for Aesthetic Design ." ASME. J. Comput. Inf. Sci. Eng. March 2005; 5(1): 1–7. https://doi.org/10.1115/1.1846055
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